While graphics have come on in leaps and bounds from the days of white dots on a black screen, developers have often struggled producing human characters.
Sometimes they appear lacking in life, their eyes dead and zombie-like and their expressions falling short of reality.
They call this undesired effect the “uncanny valley”, a theory which states that the more human-like something becomes, the more we are attracted to them until they appear too lifelike and then we perceive them as creepy.
Tomorrow, gamers will see just how far developers have come when they pick up LA Noire, the latest game by Rockstar Games, publisher of the Grand Theft Auto series.
Drawing upon film noir, the game is a startling technological accomplishment which uses cutting-edge facial animation.
And that is vitally important in this game given it revolves around the art of interrogation.
LA Noire is set in 1947 in a corruption-led LA. Players assume the role of detective Cole Phelps who has been played by Mad Man actor Aaron Staton.
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